Unlike Journey where there’s unique multiplayer and an addictive mode of play, only completionists will really want to visit the world of The Unfinished Swan more than once. The whole thing will take you roughly two and a half hours to complete, and the word is littered with balloons that will slowly unlock toys for ruther play inside the story’s chapters.Īs beautiful as this game’s story, mechanics, music and setting are, that over reliance on collectibles to push players to return is still a minor problem. The Unfinished Swan is built with multiple playthroughs and collection in mind. This is a rather small and unchallenging romp. You’ll use the triggers to toss balls of paint or water in order to illuminate your path, spread the growth of fines or push a light source in the dark. You’ll walk about in the first person space, oftentimes without any direction at all as the world is entirely blanketed in white or black. This is still the same enchanting experience that carries one orphaned boy through a kingdom as a he slowly finds himself and his place in the world. Let this review, then, serve as a complement to the work by Daniel Bischoff that ran when the original game launched.
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